In the digital age, integrating multimedia into education can significantly enhance the learning experience. For my Interactive Learning Design subject area, I chose a video on wearable devices in healthcare from YouTube. This video explores the various applications and benefits of wearable technology in monitoring and improving health outcomes.

1. Interaction Required from Students

The video inherently requires students to engage through active listening and visual attention. It does not force a specific response but encourages students to absorb and reflect on the information presented. The visual and auditory elements make the content more accessible and engaging, catering to different learning styles.

2. Likely Learner-Generated Responses

Students will likely respond to the video by taking notes on key points, such as the types of wearable devices discussed, their functions, and their impact on healthcare. They might also think critically about the applications and limitations of these technologies, considering how they could be integrated into existing healthcare systems. Some students might be inspired to research further or discuss the content with peers.

3. Suggested Activity Post-Viewing

After watching the video, I would suggest students design a simple prototype of a wearable device using Figma or another prototyping tool. This activity would help them develop skills in user-centered design, understanding technical specifications, and applying theoretical knowledge to practical scenarios. They would use digital tools to create their prototypes and present their designs to the class.

4. Feedback Mechanism

Students would receive feedback on their prototypes through a combination of peer review and instructor evaluation. They could use online platforms like Google Classroom or Canvas to submit their designs and receive comments. During a virtual or in-person class session, they could present their prototypes and get real-time feedback from peers and the instructor, facilitating a collaborative learning environment.

5. Addressing Potential Barriers for Inclusive Design

To ensure an inclusive design, I would provide subtitles for the video to assist students with hearing impairments and those who prefer reading along. Additionally, offering a transcript of the video would help students who struggle with auditory processing or those for whom English is a second language. Providing multiple formats ensures that all students can access and benefit from the content, creating a more inclusive learning environment.

By thoughtfully integrating video content and related activities into the curriculum, we can create a dynamic and engaging learning experience that caters to diverse learning needs and preferences.

Cite:

YouTube. (2022, July 4). Growth of Wearable Technology in Healthcare [Video]. YouTube. https://www.youtube.com/watch?v=_iFIMyQJE84